Hello, and thanks in advance for reading.
I'm making an options menu for my game, and following suit to KSP's system for screen resolution, I make a table of all supported resolutions and use a slider to pick one.
However, I have a problem.
How do I count the number of objects in my table?
I know in Lua I could have a table named, say, Table, I'd have two objects in it, and I'd write "print(#Table)" and it'd print 2. What does Unity do for this? I looked and found nothing thus far.
BTW, I am using Javascript.
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