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gameobjects don't add to count when destroyed

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In my game, the enemies have to get to the 'trigger' and if they get there the count will go up by 1 but when they get destroyed the count doesn't go up at all. I don't know what's happening and I'm not familiar with coding so please help script for enemies using System.Collections; using System.Collections.Generic; using UnityEngine; public class CubeControl : MonoBehaviour { public Transform target; public float speed; private int current; public int count; public Text countText; public Text losetext; public Rigidbody rb; // Use this for initialization void Start() { rb = GetComponent(); } // Update is called once per frame void Update() { // The step size is equal to speed times frame time. float step = speed * Time.deltaTime; // Move our position a step closer to the target. transform.position = Vector3.MoveTowards(transform.position, target.position, step); } } script for trigger using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class trigger : MonoBehaviour { public int count; public Text countText; public Text losetext; // Use this for initialization void Start () { count = 0; SetCountText(); losetext.text = ""; } void OnTriggerEnter(Collider other) { if (other.GetComponent().tag == "enemy") { Destroy(other.gameObject); count = count + 1; SetCountText(); } } void SetCountText() { countText.text = "Count: " + count.ToString(); if (count >= 10) { losetext.text = "Game Over!"; } } } script for spawner using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; public class spawner : MonoBehaviour { public GameObject objectToSpawn; public GameObject newobject; // Use this for initialization void Start() { InvokeRepeating("SpawnObject", 1f, 1f); } // Update is called once per frame void SpawnObject() { float randomX = Random.Range(387, 120); Vector3 randomLocation = new Vector3(randomX, 3, 455); newobject = Instantiate(objectToSpawn, randomLocation, transform.rotation); } }

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