My instantiated objects move up and user touch to destroy them. I want to count intantiated objects that passes a spesific point. (i want to count how many objects user missed ) So that when counting number reaches a detirmined number, the game will be over. Could please help, What 's wrong with my script.
public GameObject[] obj;
void Update()
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].transform.position.y> 4)
{
countObj(1); //Counting object funtion
}
}
}
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