Quantcast
Channel: Questions in topic: "count"
Viewing all articles
Browse latest Browse all 187

Count stops counting after first count.

$
0
0
So I have made a pinball type game with 2 balls and about 40 coins. On each coin I have a script that I will link to the post. However after a ball collides with the first coin it will set the countText in the top right corner to 1 and then ignore the other coins. However the balls still collide with the other coins and set them inactive but they won't count them. Help? public Text countText; public Text winText; private Rigidbody2D rb2d; private int count; void Start () { { rb2d = GetComponent (); winText.text = ""; count = 0; SetCountText (); } } void Update () { } void OnTriggerEnter2D(Collider2D other) { Debug.Log ("Triggered!"); gameObject.SetActive (false); count = count + 1; SetCountText (); } void SetCountText() { countText.text = "Count: " + count.ToString (); if (count >= 42) winText.text = "You win!"; } }

Viewing all articles
Browse latest Browse all 187

Trending Articles