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[Unity2D Android] Multitouch won't work

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The problem here is that when I press/touch booth only the first thing i touched works. Example is if I touch the MOVE sprite first then the Gravity Changer sprite, both will not work only the Move script which I first touched. First time on developing an android in unity3d Movement Script: void Update() { direction = 0; int fingerCount = Input.touchCount; for(int x = 0; x < fingerCount; x++) { Vector3 touchPos = Camera.main.ScreenToWorldPoint(Input.GetTouch(x).position); RaycastHit2D hit = Physics2D.Raycast(touchPos, -Vector2.up); if (fingerCount > 0) { if(hit.collider != null) { if(hit.collider.name.Equals("ToLeft")) { direction = -1; } else if(hit.collider.name.Equals("ToRight")) { direction = 1; } } } } } GravityChanger Script: void Update() { direction = 0; int fingerCount = Input.touchCount; for(int x = 0; x < fingerCount; x++) { Vector2 touchPos = Camera.main.ScreenToWorldPoint(Input.GetTouch(x).position); RaycastHit2D hit = Physics2D.Raycast(touchPos, -Vector2.up); if (fingerCount > 0) { if(hit.collider.gameObject.name.Equals("GravityAbility") && Input.GetTouch(x).phase == TouchPhase.Began) { hasGravity = !hasGravity; if(hasGravity) { hit.collider.transform.FindChild("GravityOff").gameObject.SetActive(false); hit.collider.transform.FindChild("GravityOn").gameObject.SetActive(true); } else { hit.collider.transform.FindChild("GravityOff").gameObject.SetActive(true); hit.collider.transform.FindChild("GravityOn").gameObject.SetActive(false); } } if(hit.collider.gameObject.name.Equals("Restart")) { Application.LoadLevel(Application.loadedLevel); } } } }

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