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Apply changes to a random child from sublist

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Hi, ALL!!! I have a script that generates 8 objects (prefabs) and place them in 8 (of 12) random slots in the scene, in the way that the objects become the children of the slots. Further I need to apply changes to the children objects, but choosing randomly 1 object from the list of objects that are placed along a certain wall. I have a script to make it. But I don't know why, instead of just 1 object that has to change, all the objects along the wall perform changes. Does someone have any idea where is a mistake here??? Thank you! ***Code:*** GameObject[] children = new GameObject[Wall1.Length]; int count = 0; foreach (GameObject childSlot in Wall1) { if (childSlot.transform.childCount > 0) { Transform t = childSlot.GetComponentsInChildren () [1]; children [count] = t.gameObject; count++; int changeFunction = UnityEngine.Random.Range (1, 7); int randomObjectIndex = UnityEngine.Random.Range (0, count - 1); Changes (changeFunction, children [randomObjectIndex]); } }

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