I'm making a low poly 3D environment (islands,trees,grass,rocks, and caves) for a mobile game and I was wondering if what is the optimal tris count for a mobile game to run smoothly? I'm using Blender to make these and since my models are in low poly, I'll only use materials to color the environment. Currently sitting at 30,564 tris count and will prolly still go high because of the grass I'm making. Thanks!
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