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Dynamic Batching not working

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I have this issue in unity3D that if I place to sprites on the scene and i duplicate them alternatively (in the order that the image shows) they are making 6 draw calls . This doesn't happen if I have one image placed and duplicate it 2 times , and ad another image and duplicate them 2 more times, then the draw call will remain 2 Is this something that is logical ? Can someone explain this? ![alt text][1] [1]: /storage/temp/63165-capture.png

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