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Im Trying To Access count int from another script ?

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The Script Where The "count" int is. using UnityEngine; using System.Collections; using UnityEngine.UI; public class PlayerController : MonoBehaviour { public float speed; public Text countText; public Text winText; public Text fewLeft; private Rigidbody rb; public int count; void Start () { rb = GetComponent(); count = 0; SetCountText (); winText.text = ""; fewLeft.text = ""; fewLeft = GetComponent (); } void FixedUpdate () { float moveHorizontal = Input.GetAxis ("Horizontal"); float moveVertical = Input.GetAxis ("Vertical"); Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical); rb.AddForce (movement * speed); } void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag ("Pick Up")) { other.gameObject.SetActive (false); count = count + 1; SetCountText (); } } void SetCountText () { countText.text = "Count: " + count.ToString (); if (count >= 8) { winText.text = "You Win"; } if (count >=6) { fewLeft.text = "Only Two Left"; } } } The Script Where I Try To Access It. using UnityEngine; using System.Collections; public class SetActive : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { GameObject pC = GameObject.Find ("Few Left Text"); PlayerController PLCO = pC.GetComponent (); if (PLCO.count >= 8) { pC.SetActive (false); } } } And It Gives Me Error Message: NullReferenceException: Object reference not set to an instance of an object SetActive.Update () (at Assets/Scripts/SetActive.cs:18)

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