I want get gameobjects except destroy object.
My code is here. (It is just sample.)
> void free(){> GameObject[] all;>> while(true){> all = GameObject.FindGameObjectsWithTag("test");> destroy(all[Random.Range(0,5)]);> }>> }
First in loop. array all is has object count 10 (It is not mean array size);
and I was destroy one object in array. So Second time i was expect count 9.
But array has still count 10;
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