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Why won't the count decrease?

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This is my code: var rotSpeed: float = 90; // degrees per second var coins : int; function Awake()//initializes coins when game starts or restarts? { coins = 6; } function Update()//every frame, rotate { transform.Rotate(0, rotSpeed * Time.deltaTime, 0, Space.World); } function OnTriggerEnter(other: Collider)//if you touch the coin { Destroy(gameObject); // coin suicides coins --; Debug.Log(coins); } For some reason, coins is decreased once and then stays at five for the remaining five coins instead of decreasing each time I touch another coin. I don't understand how UnityScript works, but I've been trying at this for HOURS and it won't work. What am I doing wrong?

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