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dropobject script not destroying parentgame game object

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[Code=CSharp] using UnityEngine; using System.Collections; public class Drops : MonoBehaviour { public GameObject brick; public int brickCount; // Use this for initialization void Start () { } // Update is called once per frame void Update() { if (Input.GetKeyDown ("x")) { RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition); if (Physics.Raycast (ray, out hit)) Instantiate(brick,hit.point,Quaternion.identity); if (brickCount == 10)Destroy(gameObject); } } } [/code] OK, this scripts purpose is to drop a prefab at ray point, and after it drops 10 prefabs, destroy the game object this script is attached too. But, it is passing 10... and not destroying it. I had help from a friend with this as I'm still learning, so if you comment, your talking to a noob at c#

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