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Scoring system not working?

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I'm trying to make it so that it will increase score by 10 when the gem is picked up by the Player gameObject. I have the Count: text on screen, but it isnt increasing by 1 when the prefab is picked up. using UnityEngine; using System.Collections; using UnityEngine.UI; public class RandomSpawn : MonoBehaviour { public GameObject Gem; private int count; public Text countText; void Start() { count = 0; SetCountText (); } void SpawnGem() { Vector3 RandomSpawn = new Vector3 (Random.Range (-8.87F, 8.87F), Random.Range (-3.87F, 3.97F),1F); Instantiate (Gem, RandomSpawn, Quaternion.identity); } void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag ("Player")) { count = count + 10; SetCountText (); SpawnGem (); Destroy (Gem); } } void SetCountText() { countText.text = "Count: " + count.ToString (); } } Many thanks

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